AI Insights · Timothy · July 2024
Top 5 High Fantasy Games on iOS in Ecuador for Q2 2024
In Q2 2024, high fantasy games on iOS in Ecuador saw varying trends in downloads, revenue, and active users. Notable performances were seen from newly released and established titles alike.
In Q2 2024, high fantasy games on iOS in Ecuador demonstrated diverse performance metrics, reflecting both the popularity of long-standing titles and the impact of new releases. Here’s a closer look at the top five high fantasy games during this period:
Squad Busters from Supercell, which launched at the end of May 2024, showed a significant initial impact. Downloads in the last week of May were approximately 60K but dropped sharply to around 1.3K by the end of June. Revenue started at $1.8K and peaked at $2.5K in early June, before stabilizing around the $1.3K-$1.6K range. Weekly active users mirrored the download trend, starting strong at 58K and falling to 1.6K by the end of the quarter.
Clash Royale continued its strong presence with stable downloads, averaging around 1.4K weekly. Revenue saw fluctuations, peaking at $3K in early May and settling around $1.5K-$2.5K by the end of June. Weekly active users remained robust, hovering between 56K and 66K throughout the quarter.
Evony from TOP GAMES INC. experienced varied performance. Downloads peaked at 1.3K in early June, before falling to 511 by the end of the month. Revenue showed a declining trend from $1.8K in late April to $871 by the end of June. Weekly active users peaked at 2.8K in early June and decreased to 1.5K by the end of the quarter.
Dragon City - Breed & Battle! by Socialpoint displayed steady performance. Downloads were relatively low, averaging around 300-800 weekly. Revenue remained consistent, ranging from $574 to $1.2K. Weekly active users peaked at 10.5K in late May before settling around 7.4K-8.7K by the end of June.
Solo Leveling:Arise from Netmarble Corporation, released in early May 2024, had a modest presence. Downloads started at nearly 2.9K in the first week and dropped to around 150 by late June. Revenue followed a similar trend, starting at $1.3K and decreasing to $214 by the end of the quarter. However, weekly active users showed a slight upward trend, reaching nearly 3K by the end of June.
These trends provide an insightful snapshot of the high fantasy game market on iOS in Ecuador for Q2 2024. For more detailed insights and data, visit Sensor Tower.